Home

Scalable Monte Carlo image synthesis


Author(s) : James Arvo Alan Heirich, 
Publisher : N/A
Publication Date : 1997
ISSN : N/A
Abstract : This paper describes a scalable photorealistic renderer that is designed to render scenes of arbitrary complexity on computer systems of arbitrary size. The rendering algorithm is a Monte Carlo method to compute approximate solutions of the rendering equation. The software implementation uses a diffusive load balancing method coupled with a message driven concurrent pipeline. Measured performance in rendering replicated models on up to 256 computers shows scaling efficiencies as high as 99 percent. Simple extensions will partition extremely large models across physically distributed memory as well as perform out-of-core calculations. 1,