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Abstract : |
We investigate the class of so-called epidemic algorithms that are commonly used for the lazy transmission of updates to distributed copies of a database. These algorithms use a simple randomized communication mechanism to ensure robustness. Suppose n players communicate in parallel rounds in each of which every player calls a randomly selected communication partner. In every round, players can generate rumors (updates) that are to be distributed among all players. Whenever communication is established between two players, each one must decide which of the rumors to transmit. The major problem (arising due to the randomization) is that players might not know which rumors their partners have already received. For example, a standard algorithm forwarding each rumor from the calling to, |