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Abstract : |
Views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing official policies or endorsements, either expressed or implied, of the United States Government. i This thesis describes the automatic reconstruction of 3D object models from observation of real objects. As a result of the significant advancement of graphics hardware and image rendering algorithms, 3D computer graphics capability has become available even on low-end computers. However, it is often the case that 3D object models are created manually by users. That input process is normally time-consuming and can be a bottleneck for realistic image synthesis. Therefore, techniques to obtain object models automatically by observing real objects could have great significance in practical applications. For generating realistic images of a 3D object, two aspects of information are necessary: the object's shape and its reflectance properties such as color and specularity. A number of techniques have been developed for modeling object shapes by observing real objects. However, attempts to model reflectance properties of real objects have been rather, |