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Interactive acoustic modeling of complex environments. in proceedings of The Joint Meeting of the 137th Regular Meeting of the Acoustical Society of America and the 2nd Convention of the European Acoustics Association: Forum Acusticum ???99


Author(s) : Ingrid Carlbom Thomas Funkhouser, 
Publisher : N/A
Publication Date : 1999
ISSN : N/A
Abstract : A primary challenge in acoustic modeling is computation of reverberation paths from sound sources fast enough for real-time auralization. This paper describes a beam tracing method based on precomputed spatial subdivision and ?beam tree ? data structures that enables real-time acoustic modeling and auralization for sound sources at fixed locations in interactive virtual environment applications. The proposed beam tracing method: 1) supports evaluation of reverberation paths at interactive rates, 2) scales to compute high-order reflections and large environments, and 3) extends naturally to compute paths of diffraction and diffuse reflection efficiently. 1,