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Abstract : |
Human concept learning presents a version of the classic problem of induction, which is made particularly difficult by the combination of two requirements: the need to learn from a rich (i.e. nested and overlapping) vocabulary of possible concepts and the need to be able to generalize concepts reasonably from only a few positive examples. I begin this thesis by considering a simple number concept game as a concrete illustration of this ability. On this task, human learners can with reasonable confidence lock in on one out of a billion billion billion logically possible concepts, after seeing only four positive examples of the concept, and can generalize informatively after seeing just a single example. Neither of the two classic approaches to inductive inference-- hypothesis testing in a constrained space of possible rules and computing similarity to the observed examples-- can provide a complete picture of how people generalize concepts in even this simple setting. This thesis proposes a new computational framework for understanding how people learn concepts from examples, based on the principles of Bayesian inference., |